

Styles range from light and lively to exciting and upbeat and are well made. The songs from the game’s soundtrack fit well with the theme of their respectful world. Levels that alternate between foreground and background gameplay are done seamlessly and actions in the background can be seen clearly despite being on a smaller scale. I would say, however, that these visuals make me wish that the game was for the 3DS as I’m sure the stereoscopic 3D would work very well with the game’s visuals and play style. The 3D models really make the characters pop and the scale of everything is balanced. The expressions on the main character can be easily seen, from taking damage to the celebratory close-up at the end of a level. All of the characters and environments in the game look like they were made out of paper mache and cardboard, with defeated enemies turning into a puff of confetti. The game’s visuals are the work of very creative artists and add tremendous charm to the adventure. Despite the simple controls, the gamepad is the only compatible controller but the game does supports Off-TV play. The end of each world features a boss battle that can be beaten once the player figures out its attack pattern.Ĭontrols work well once you get used to the physics of the game. Each world has about 6 levels that fall within the world’s theme. Many levels utilize both foreground and background, using pipes to get between areas (a similar mechanic was seen in Donkey Kong Country: Returns). Levels are selected from a hub world where players can keep track of their high score and items collected. Stepping on certain areas causes a small flower to grow and some obstacles can only be cleared after defeating an enemy. Each level has 3 golden paperclips and 1 golden button to be collected that are used to unlock secrets later in the game. Some environments can be interacted with. There are also levels where you can ride a sled in snow or a minecart on rails. The cute cardboard protagonist is a bit of a slow runner but possesses the ability to double jump in order to reach platforms.Ĭertain levels feature powered-up versions of the character, such as a laser-equipped spacesuit or a torpedo-launching submarine for underwater levels.

Nonetheless, the game still poses its challenges with hard to reach collectibles and complex level designs.

With no timer, slow moving enemies, and a floaty character, Paper Monsters Recut appeals to gamers who want a break from high-paced platformers like Mario and Sonic. The game opens as Paperland is overrun by evil monsters and it’s up to the hero character to transverse Paperland and defeat monsters and bosses along the way. Originally a mobile device game, Mobot Studios “recut” (pun intended I’m sure) and upscaled the game for Wii U.

#Paper monsters game series#
Paper Monsters Recut is an adorable platformer that loosely combines the pace and feel of Little Big Planet with some inspiration from the Donkey Kong Country series and Yoshi’s Island games. Paper Monsters Recut is an adorable platformer that loosely combines the pace and feel of Little Big Planet with some inspiration from the Donkey Kong Country series and Yoshi’s Island games.ĭeveloper/Publisher: Mobot Studios/ Crescent Moon Games
